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Primordials: Fireborn

Here are a few concept pieces I did for a local indie studio here in Melbourne for their game Primordials: Fireborn. As someone who usually focuses on characters, it was a good opportunity to work on something different and implement some 3D in my workflow. These were created using Medium by Adobe to sculpt a base which I then painted over in Photoshop.

Wasp Queen Boss Lair.

Wasp Queen Boss Lair.

Brunt's tent - Exterior.

Brunt's tent - Exterior.

Brunt's tent - Interior

Brunt's tent - Interior

Wasp queen lair 3D base before paint-over.

Wasp queen lair 3D base before paint-over.

The view from within Adobe Medium (VR). It wasn't necessary, but I got carried away and ended up designing almost the entire space.

The view from within Adobe Medium (VR). It wasn't necessary, but I got carried away and ended up designing almost the entire space.

Thinking about a cinematic introduction for the Wasp Queen boss.

Thinking about a cinematic introduction for the Wasp Queen boss.

Considering the verticality of the space and how the boss fight might require the player to traverse it.

Considering the verticality of the space and how the boss fight might require the player to traverse it.

3D base before paint-over.

3D base before paint-over.

The underlying structure of the tent.

The underlying structure of the tent.

Designing in 3D allowed for the exterior structure and and interior space to come together simultaneously. Very handy to avoid any problems or inconsistencies that might not be obvious from a single perspective.

Designing in 3D allowed for the exterior structure and and interior space to come together simultaneously. Very handy to avoid any problems or inconsistencies that might not be obvious from a single perspective.